Take the 2-minute tour ×
LEGO® Answers is a question and answer site for LEGO® and building block enthusiasts. It's 100% free, no registration required.

I have some basic experience in Blender. Is there any way to insert pre-drawn LEGO pieces into Blender?

share|improve this question
Will it blend, in other words? –  Robert Harvey Mar 9 '12 at 19:45

3 Answers 3

up vote 8 down vote accepted

First note that this question is a possible duplicate of Do any programs exist that allow you to build your own LEGO manuals? With that, here is the answer:

  1. (optional) Create a model in LEGO digital designer or LDraw and export it as a LDraw (*.ldr) file.
  2. Install LeoCAD, and either open the model that you made in LDD/LDraw (recommended) or create your model directly in LeoCAD.
  3. Export your model in LeoCAD as a 3D studio (*.3ds) file and import that in Bender.

I learned this technique from this very site less than a week ago and have already tried it out. So far, it works great and has given me loads of ideas.

Edit: The Linux version of LeoCAD currently does not export to the *.3ds file format, so you can not set up a pipeline that way; I know this from experience.

share|improve this answer
You can also use the Lightwave (.obj) exporter from LeoCAD and import that into Blender - note also that LeoCAD has the "Minifig Wizard" allowing you to create your Minifigs directly in there. –  Zhaph - Ben Duguid Mar 10 '12 at 13:34

For a general introduction to Lego characters (humanoid figures) modeled directly in Blender you might like to view http://www.youtube.com/watch?v=jWfS82EOa4A&list=EC3F4C5FF0451A92D9 which is a tutorial on modeling a Lego man. I have just begun to analyse this tutorial to see if I can make an expanded PDF version that will incorporate the correct proportions for this figure but when I will complete this task and if I will publish it depends on too many factors to predict.

share|improve this answer

I would start to model the lego-head. It is pretty simple, because u can use only one cylinder and then extrude/move and scale faces.

Here is a nice tutorial with an attached blend file.


share|improve this answer

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.