I am interested in writing a game that interprets LXF files into worlds (to create a game such as Lego Universe). After finding out how to extract the LXFML file from the LXF archive, I need to know how to interpret the contained LXFML file. Are there any detailed descriptions of how the LXFML format works?
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The LXFML file is an XML document, and there's an XSD document that you can use to validate any LXFML file, along with a textual description of the tags on the LUGNet forums supplied by the LDD Team a few years ago: The key parts of the LXFML you're going to be interested in start with the The tricky part is getting from a
As you can see, the Design ID corresponds to a LEGO element [part:3680] so you'll need some way to get from those to a suitable model - I recommend taking a look at either:
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