Oskar Duvebornless info
|visits||member for||11 months|
|seen||Feb 5 at 14:39|
Six year old .NET developer with a seven year history as a devop sys admin and IT-manager.
Enjoys: virtualization, streamlining people, processes and policies, solving actual business problems with system integration and development and taming that bear to outperform even the best human dancers, creative demo parties like Easterparty.
Current challenges: nodejs with nowjs, ASP.NET MVC 4 with Razor, knockout and upshot.js, XNA 4
Personal hobbies: science, space, electronics, graphics, game development, UX and UI design, 3D modeling, animation, video editing, LEGO MOCs, social adventures in general and PC gaming.
Final answer: The DRY principle - avoid violating it
Mostly active at Serverfault
|bio||website||flowersfx.com||visits||member for||11 months|
|location||Stockholm, Sweden||seen||Feb 5 at 14:39|
Frame Rate recommended for Stop Motion?
The brain holding an image? Not sure I agree with the first sentence - how we experience motion differs a lot from individual to individual and where in our view stuff is actually moving. People in high-speed situations can often tell the difference up to and beyond 100 FPS... not that 100 FPS is a good target for stop-motion though - 15 FPS seems to be the norm.
Are there plans to release new trains for AFOL?
It's already here, see the answer about Horizon Express ^^